Trap
ContinuousAbyss of the Sacred Beasts
Archetype:
Phantasm
View:
892
You can send 3 face-up "Abyss of the Sacred Beasts" you control to the GY, including this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each of the following effects of "Abyss of the Sacred Beasts" once per turn. During the Main Phase: You can place 2 "Abyss of the Sacred Beasts" from your hand, Deck, and/or GY, face-up on your field. During your opponent's End Phase, if this card is in your GY: You can place this card on the bottom of the Deck.
Abyss of the Sacred Beasts — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 52.7 · Meta: provisional
- Primary role: Extender · Secondary: Board breaker, Recovery/Recursion
Why it scores here
Abyss of the Sacred Beasts converts itself into extra copies on the field (2 placed from hand, Deck or GY in the Main Phase), so it is reliably live once it is in hand or the GY. Its only interaction is a three-card cost to turn one opposing monster face-down in DEF, and its GY recursion puts it back into the Deck. Its 90-deck presence and 2.94 average copies confirm it is a consistent staple, but that frequency is not what earned the score. The card cannot be material, is archetype-locked to its own name, and has no recorded combos, so the score stays in the low 50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Can be placed from hand, Deck or GY during the Main Phase, and it is in 90 of 90 sampled decks at 2.94 copies each (observed; the route is verified from text). |
| Combo & Conversion | 50 | Text-only: placing two copies and a board-breaker effect are real conversion, but no recorded boards exist to confirm the line (inferred). |
| Resource Economy | 50 | Deck-to-field placement is roughly card-neutral; the GY effect costs three cards for a single debuff, and bottoming from the GY is recursion only (verified from text, scored as inferred). |
| Effect & Interaction | 45 | The monster-to-face-down-DEF effect needs three face-up copies of itself and is a soft interaction, not a negation or removal (verified text). |
| Material Utility | 0 | A Continuous Trap cannot be used as Xyz/Link/Synchro/Fusion material, so the axis is 0 (verified from frame type). |
| Resilience & Flexibility | 70 | Usable from hand, Deck and GY across turns, and the GY effect returns it to the Deck at the opponent's End Phase (verified text; multi-zone reach is inferred). |
| Deck-Building Efficiency | 40 | Three copies are run in 85 of 90 decks, and the three-copy requirement and name lock restrict it to Sacred Beast builds (observed frequency plus verified text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Board breaker. Intrinsic ≈ 52, Deck ≈ 52.7, Meta = provisional. Modifiers: Name-locked three-copy cost (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Places two copies from hand, Deck or GY in the Main Phase, so it is live from several zones
- Recurs from the GY to the Deck at the opponent's End Phase
- Appears in 90 of 90 sampled decks at about three copies each
Weaknesses
- The board-breaker effect costs three cards and affects one monster
- Name-locked, so it needs multiple copies to use its strongest effect
- No recorded combo boards to confirm conversion
Best use
Extender with board-breaker support in Sacred Beast decks. Decks: Sacred Beast builds, Phantasm Spiral builds, Fiendsmith builds. Suggested copies: 3.
Evidence & gaps
- Verified: Text: the Main Phase effect places 2 'Abyss of the Sacred Beasts' from hand, Deck and/or GY face-up on the field, once per turn; Text: the GY effect sends 3 face-up 'Abyss of the Sacred Beasts' (including itself) to the GY to change one opposing monster to face-down DEF, once per turn; Text: during the opponent's End Phase, if in the GY, it can be placed on the bottom of the Deck, once per turn; Frame and race: Continuous Trap, so it cannot be material
- Observed: Present in 90 of 90 sampled decks, 3 copies in 85 of them (average 2.94); Distinct archetypes in decks: 19; top partners appear in 56 to 100 percent of decks
- Inferred: Deck-to-field placement behaves as an extender, so accessibility comes from its own effect; Combo conversion and resource economy are judged from text alone because no combos were supplied
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






